![]() ![]() Of course, these ones are not exactly oriented towards specific type of tournament, but are quite general. To collect Relics you will need to go onto the World Map, scout Provinces, and solve Encounters. You can also use relics to produce Enchantments in the Magic Academy. They will allow you to produce more Goods in less time. Best option would be to cater them.ġ) explanation of terrain: at least units placement on the battlefield ģ) testing the waters with high initiative unit (might confuse many players.so.might be an overkill). As said before, Relics are very important as they will allow you to boost the production of your Bonus Goods. Proper suggestion would be that players shouldn't fight against such comps, at least in 3+ rounds and using auto-fight. add some not so perfect or "hard" comps, that consists of enemies that compensate each others weaknesses, for gems let's say 3 heavy melee units, 3 light ranged 1 heavy ranged. You could throw in exact numbers about army strenghts in each round just to support this statement.Īlso, looks like you picked the most perfect enemy comps to illustrate fights (at least image-wise). Diplomacy is unique to the Spire of Eternity and, much like Negotiation, requires. As with every Encounter in Elvenar, You can either choose an aggressive approach or a more diplomatic one (Diplomacy). The new tourney structure of 1 fight/province and always facing 5 enemy squads also includes a mix of enemy unit types that were not seen in the old structure. I also liked the Event Guides when they were current. Tournament Tips is also useful, and the Getting Started section was excellent when I was beginning the game. ![]() (They may have additional provinces scouted but not completed. They still apply to map province battles. Although Gems is a bit out-of-date in some areas, it is still my first choice for Elvenar resources. 36/10 means that they have both scouted and completed 36 provinces. Your first Encounter is with the ghost of a peasant. The problem with most of the tourney fighting guides by type of tourney: they're outdated since the change in the tourney structure. Every penny counts, so it's better so save goods until the point when fights can't be won at all or are just hard to win. Each level has 4 stages and each stage has 4 Encounters. Example: many players think that catering in a first few rounds is a good idea, because costs are low.which, of course, is not the case because exactly in these rounds fights are the easiest (it's nearly impossible to lose even with auto-fight). There are some practical tips that can be given and that aren't as obvious as "this unit beats this unit". The most important things (in my opinion) are lacking. For me tournaments have become unwinnable, and I'm talking about round 4 in the first 2 provinces, it seems that if I want to get kp from tournaments (which is pretty much the only reason why I do them) the only way is to just do round 1 and go out as far as possible, yes I do have troop losses but I don't see the total defeats which I was seeing in the last tournament at all rounds higher than 2. Would love to see tips about upcoming Marble tournament before it starts though, just to test if it's of any use to inexperienced players. ![]()
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